Video Game Programming
Futuregames Warsaw — Warsaw, Poland
Specialized program in game programming across engines, disciplines, and real team projects.
Real-time architectural visualization for a Turkish construction company. Built to sell ~2000 flats before the buildings exist.
read more ›Rhythm-combat system with designer tooling. Players parry directional attacks in time with the music's BPM.
read more ›FPS arena shooter where you deflect a baseball at enemies instead of shooting bullets. Lethal League meets Ultrakill, in first person.
read more ›4-player free-for-all arena painter. Real-time per-team map ownership tracking, Splatoon-style.
read more ›Stealth isometric game for mobile. Staying in shadow is the core mechanic.
read more ›Cozy child-friendly fishing minigame.
read more ›I'm Onur Adıgüzel — a game programmer based in Warsaw, currently studying Video Game Programming at Futuregames Warsaw. I've been building games since 2020 and I haven't stopped since.
I'm a generalist: I'm as comfortable writing gameplay systems as I am debugging shaders or wiring up tools. I care deeply about game feel — that invisible layer of polish that separates a game from an experience.
Outside of code, I make music — mixing, composing, producing. It's a different kind of system design, and it keeps my brain honest. You'll also find me on a tennis court, deep in a board game, or theorycrafting a Factorio build I'll never finish.
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Futuregames Warsaw — Warsaw, Poland
Specialized program in game programming across engines, disciplines, and real team projects.
TOBB University of Economics and Technology — Ankara, Turkey
Computer science fundamentals. Where it all started.
Want to work together, have a project in mind, or just want to talk games?
I'm always open to a conversation.